Virtual Field state =================== Scene, arm, and asset payloads published by the runtime. These types correspond to the asset-publishing flow described in ``docs/virtual_field/dual_arm_assets.md`` and the scene-state communication schema. .. currentmodule:: virtual_field.core.state .. autoclass:: Transform :members: .. autoclass:: Twist :members: .. autoclass:: ArmState :members: .. autoclass:: MeshEntity :members: .. autoclass:: OverlayPointsEntity :members: .. autoclass:: SphereEntity :members: .. autoclass:: SceneState :members: